Week 10 « Designing Dublin: Learning to Learn

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Week 10 – Trail to the Coast

Friday, November 13th, 2009

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The Trail to the Coast project was born out of a process that was run with the KaosPilots back in Week 3. The project looks to connect Clongriffin with the surrounding wetlands and provide a link with the coastline.

This week the team went to Clongriffin to inspect the walk area. While we were there, we were grateful to have a DCC engineer call out and give us technical advice. However this highlighted the fact that the team, as it stood, lacked the appropriate knowledge. To fill this gap Rachel, an original member of the Trail to the Coast project, rejoined the team.

With Rachel back on board, we began designing prototypes. We went out to Clongriffin to inspect the walk area to help us design suitable prototypes. We were very grateful to have an engineer from Dublin City Council (DCC) give us technical advice. As a result of this there was a move between teams as we felt someone who was more knowledgeable about land and construction.

We continued working on the prototypes and designed activities for the following Saturdays as follows:

Saturday 14th: We are planning to set up a tent in the park and create a sea side party. It will be open from 1.00 to 4.00. When we meet people we will tell them about Designing Dublin and our project and invite them to join us on a group walk the following Saturday. We will give them bulbs with stickers announcing the walk the following week. We invite them to plant these bulbs during the walk on the 21st.

Footnote
Despite our best made plans, it was too windy to put up the tent in Father Collins park. We made several efforts but in the end, we were forced to give up. Instead, we gave out Daffodil bulbs to people in Clongriffin. This way, we were able to get contact details from all the people who were interested.

» Rachel » Susan

Week 10 – The Hothouse goes to college

Thursday, November 12th, 2009

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On Wednesday October 17th, the Hothouse Team revisited the Speed Architecture process with the final year Architectural Technology students in the Dublin Institute of Technology. The Clongriffin Hothouse project forms the core of their forth and final year thesis. The twenty students are broken up into four groups of five and are under the guidance of experienced architects on this project.

We adapted the process to concentrate more on the building process  and the community involvement requirements. The students impressed us with their preparation and consideration of the issues involved in this challenging project. We left confident that the design process was in good hands. Already looking forward to next spring and seeing the results of their hard work.

This session gave us a second chance to try out the speed architecture and dot voting method and we liked it as a process as it engages, maintains momentum and allows the quick gathering of group thoughts and priorities.

» Jeremy » Ken » Eimear » Deirdre

Week 10 – Grow Local

Thursday, November 12th, 2009

Cardboard model of our cardboard office

The working title of our project is Grow Local. The objectives of this project are to try uncover all of the hidden talent and potential that exists in Clongriffin. Today the Grow Local team worked on creating a prototype that will represent an enterprise unit.

The prototype we have designed will test the level of interest in an office share that features Hotdesking(communal work stations). The plan is to create a replica of an office using cardboard and locate it in an empty unit on the main street of  Clongriffin.

In order to capture this information — and make it visible for others — we have created a 3D map. This map will allow us to plot all of the skills, interests and services the area has to offer. The hope is that our cardboard installation will attract people into the space where we can invite them to make an addition to the asset map.

(Above is an image of a model which shows how the 3D map and cardboard office installation will be organised within the space.)

» Eilish

Week 10 – Communication

Thursday, November 12th, 2009

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Since our first week in Clongriffin, questions began to arise concerning the issue of communication. We heard that there was a general disconnect in the community (people didn’t know their neighbours, people don’t stop and talk to each other etc.). During our week with the KaosPilots, two processes were designed in order to explore these issues; including Giant newspaper and Outdoor living room (more here).

What we learned from these two processes went on to inform a second iteration; managed by Sarah, Ken and Marcos. The work carried out by the three team members dealt with two components:

  1. How digital technology could be used to encourage communal interaction.
  2. How more traditional mediums could be used to encourage communal interaction.

Now that this project is in its third iteration, we have begun by examining the information gathered from both of the previous iterations. We intend on trying and testing a whole series of possibilities that will build on the previous work. So far, we have tested some very basic ideas, such as drawing on the hoarding on chalk (pictured above).

» Jim » Sophie

Week 10 – Understanding project relationships

Tuesday, November 10th, 2009

With the five projects – Grow Local, Hothouse, Communication Exchange, Path to the Coast and PlayVision growing, going deeper and becoming more and more self-sustaining by the day, we decided to take some time to understand how the five projects all related to each other. This will help us see what we are working towards as a group, the relationship between each project and how they can assist each other in the final weeks. There is a common thread between all of the projects, however identifying and naming it proved trickier than the team would have expected! Vannesa asked each of us to draw ‘What we understand the relationship between the projects to be?’ It was surprising to see the difference in perspectives. We have all been so focused on the project we are working on, it feels very hard to step away from it and be able to see clearly and understand the five projects as a whole.

After much brain crunching and both subtle and not-so-subtle pointers from Vannesa, we realised the relationships were much closer and more reliant on one another than we had previously recognised. With Hothouse, Grow Local and Path to the Coast the three long-term projects, given the levels of project champions they had each received, Communication Exchange is facilitating these three projects to meet the community and gain further project champions, PlayVision is a means of the community expressing themselves, which is key to growing a culture of self-expression and in turn will build towards the three main projects.

With these relationships clear in our minds, we can now move forward with a greater depth and synthesis of understanding of all the projects, and working positively as a team to produce the best outcomes for Clongriffin.